Noir

This is a lighting study rendered in Unreal Engine 4. The intent of this piece is to display my skill and understanding of value. Creating a compelling monochromatic image with a visually striking composition and realistic lighting.
I focused on small scene with a rich story, inspired by the works of author Raymond Chandler. Although realistically rendered I did want to capture some of the more stylized aspects of the noir genre with the lighting. Harsh black hard edged shadows, blinding hot highlights, and noisy post processing, being a few of the elements I wanted to capture. This project also marks my first portfolio piece using ray tracing, with ray traced global illumination, shadows, and ambient occlusion.
In addition I wanted to create higher quality models that told a story. I modeled each asset in Blender, and created materials in Substance Designer. Each asset was modeled to look period accurate for, sometime between, 1939 and 1943. I also wanted them to look well worn, some with specific details that imply a larger narrative.

Final Render.

Final Render.

Lighting only render with minimal post processing.

Lighting only render with minimal post processing.

This video shows the entire art process from the original sketch to the initial block-outs in Blender to the final rendered image in Unreal Engine.

The Colt .38 Detective Special

The ashtray and matchbook

The lamp and picture frame

The couch and side table