Phase Re-Light: Brightly

This is a character re-light rendered in Unreal Engine 4. The intent of this piece is to display my experience with soft character lighting.
I wanted to capture a simple scene with a bright dominant light coming through blinds. I focused on a single character with a gradient backdrop, allowing for the lighting and expression to tell the story of this scene.
One key element of this scene was getting natural lighting results. Although I enjoy high contrast artificial lighting, this piece was meant to show more natural lighting, to achieve this I used color temperature to adjust the color of lights, ensuring realistic results. I also heavily relied on photo reference, so that I could cross compare throughout the lighting process.
This piece was created from start to finish in about 6 hours. With a couple hours of touch up work.
This character "Phase" is from the Epic Games title "Paragon" and was downloaded from the Epic Games Marketplace Available here:
https://www.unrealengine.com/marketplace/en-US/product/paragon-phase
All credit for this character goes to its original creators/artists
The reference used was "Untitled" by Sam Fan aka SamAlive
https://www.flickr.com/photos/designedwithsam/45748204391/in/album-72157671211004846/

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Lighting Only

Lighting Only