This is a character re-light rendered in Unreal Engine 4. The intent of this piece is to display my experience with dynamic character lighting.
I wanted to capture a high contrast scene lit by moonlight and neon, with a visually striking composition. I focused on a single character with a neon and concrete backdrop, allowing for the lighting and expression to tell the story of this scene.
One key element in this piece was color grading. Comparing the pre and post color graded images shows how I used color grading to enhance various aspects of the final image. I wanted to capture more light in the face and eyes, while maintaining the darker tones in the shadows.
This piece was created from start to finish in about 3 hours. With a couple hours of touch up work.
This character "Lt. Belica" is from the Epic Games title "Paragon" and was downloaded from the Epic Games Marketplace Available here:
https://www.unrealengine.com/marketplace/en-US/product/paragon-lt-belica
All credit for this character goes to its original creators/artists